It's arbitrary but I define the middle game as the time when you operate as a vassal for another Kingdom, but before you decide to form your own kingdom or help one of the five kingdoms take over the whole map. And if you're reading this, most likely, so are you. That's when I found out that each faction has its own Knighthood Orders, whereby their Knights, already badass and elite, can be further promoted into even more badass and elite units. They hit like a ton of bricks and seemed almost immortal. These Lions were something else, something new.
Who the hell were the Knights of the Lion? They weren't Sarleon Knights, I knew those - tough but they bled like anyone. We ultimately recovered with our own reinforcements, but believe me I googled those ugly bastards. We were doing well - my keirguard shieldwall was holding, my Rangers were chewing up the enemy footsoldiers, knights and archers alike.Īnd then a bunch of Knights of the Lion came through in a reinforcement wave and annihilated us in about two minutes. Then one day Ravenstern, who I'd just joined as a vassal, went to war with the Sarleon kingdom, and I found myself jumping into the biggest battle I'd yet seen in M&B - over a thousand troops on each side. But difficulty without true depth in the game play is just grind, after all. It was beautiful, the lore was fascinating and it was wonderfully hard to get anything done.