Making significant changes to the pacing of combat could change the micromanagement (“micro”) aspect of the game completely, especially for pro players.
The combat speed change is particularly intriguing fast reaction time has long been one of the hallmarks of skilled StarCraft players. You will simultaneously be controlling where the unit should be right now, and where you want it to be later. The unit can spawn a Shade, move that Shade independently of the unit itself, and after a set duration, the unit teleports to the Shade’s location. The change is not final, only an internal experiment for now. So far, they’re finding that the change reduced the skill component in combat and made games feel longer. In their internal testing, attack animations were reduced by 40% and damage values were increased to compensate. While the update includes information about general gameplay and all three playable factions, we feel these are the highlights: This afternoon, however, the StarCraft II developers released a few tidbits of information about Legacy of the Void‘s multiplayer development. We learned about the campaign mode at BlizzCon, but little beyond that. New information about Legacy of the Void, the upcoming third release of the StarCraft II trilogy, has been scant at best.